Keep your settings consistent

eDPI Calculator

Calculate effective sensitivity, then find the equivalent setting for a different DPI.

Effective sensitivity

320

eDPI · same-game comparison

800 × 0.4 = 320 eDPI

Change either value to calculate instantly.

Equivalent sensitivity

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Enter a new DPI to keep the same eDPI.

For the same game and sensitivity scale only. This does not change your mouse or game settings.

Two settings, one effective sensitivity.

eDPI is mouse DPI multiplied by in-game sensitivity. It helps compare different DPI settings within the same game and sensitivity scale. A matching eDPI does not imply matching sensitivity across different games.

How to use the edpi calculator

  1. Enter your configured mouse DPI and the sensitivity shown in your game. Use Decimal for values such as 0.4, or Percent for values shown as 40%.

  2. The eDPI updates as you type. Percentage input is divided by 100 before multiplying; 40% means 0.4.

  3. Optionally enter a new DPI to calculate the sensitivity that keeps the same eDPI in that game. Apply settings in your mouse software and game; this page does not change them.

Understanding your result

For example, 800 DPI × 0.4 sensitivity gives 320 eDPI. At 1600 DPI, 0.2 sensitivity preserves that value. Percent and Decimal are input formats, not a promise that games use interchangeable scales. We do not calculate cm/360 without a verified game-specific conversion.

Frequently Asked Questions

Can I compare eDPI between Valorant and CS2?

No. Different games interpret sensitivity differently. This calculator compares or adjusts values within the same game. It is not a cross-game sensitivity converter.

Where do I find my DPI?

Check your mouse software or the DPI profile you selected. Our Mouse DPI Test can estimate movement using a ruler, but its browser estimate is not an automatic reading of your mouse's configured hardware setting.

Will this change my mouse settings?

No. This page only calculates numbers in your browser. Enter the result manually in the relevant game or mouse software. Blank, zero, negative or non-finite inputs do not produce a result.